XP
XP is off-chain progression. It is not a token, cannot be transferred, withdrawn, swapped, or claimed as money. Validated gameplay, one-time achievements, qualified referrals, and verified purchases can add XP. Using XP for Play packs records XP spent.
Daily Points
Daily Points belong to the original Daily Rewards claim flow. Games never add, multiply, spend, or replace Daily Points.
Plays
A configurable daily allowance resets after a rolling 24-hour window. Free Plays are used first. Extra Plays can come from an XP-funded pack or a verified Base USDC pack.
CPI and skills
CPI combines Speed, Memory, Logic, Focus, and Social ratings. Each validated game has transparent weights. Performance is capped at 2.0, compared with similar experience where possible, and kept between 40 and 200. Purchases never affect CPI.
Weekly qualification
Play at least seven distinct validated games in the trailing seven days. This is a rolling window, not a calendar-week reset.
Games Final Score
Final Score is calculated on the server as sqrt(XP earned + XP bought − XP spent) multiplied by the configured CPI multiplier. Daily Points are not part of this score.
Weekly Games Leaderboard $DAILY Reward
Only eligible weekly Games leaderboard winners can appear in the previous completed UTC-week snapshot; Skills activity never qualifies. The server applies the existing score and split rules to the vault's entire live unreserved $DAILY balance, with no fixed or promised pool. The custody-only Reward Vault does not calculate scores or winners. The app shows a claim only after its explicit Base address, canonical $DAILY token, exact wallet allocation, active deadline, unpaused state, and enough balance for every reserved claim are verified live.
Purchases
Premium packs use Base USDC. A final confirmation shows the exact amount, destination, network, and benefit before your wallet opens. Credit occurs only after the server checks the receipt, payer, recipient, exact token and amount, confirmations, and unused transaction hash.
Referrals
A new player can enter one code before their first completed game. Self-referrals and duplicate entries are blocked. Any referral XP is awarded only after the configured verified-play threshold.
Levels and titles
Levels follow an unlimited square-root XP curve, so new milestones continue beyond the listed titles. Titles are earned from level thresholds and cannot be bought directly.
Achievements
Achievements are one-time validated milestones. Each achievement reward is ledgered once, so replaying a result cannot repeat its XP.
Score validation
The server creates each challenge and computes the score. It rejects reused sessions, duplicate rounds, impossible response times, expired games, and excessive starts. The client does not decide its own XP or CPI.